Sprawling Shock
In Exoprimal, one of the most important things that support Exosuits do is keep the dinosaur hordes from moving so that the stronger Exosuits on a player’s team can take care of them quickly. The Sprawling Shock module makes the Witchdoctor’s shock prod reach farther, but if players haven’t raised this module all the way up, it has a bad side effect.
Increased range is a great way to disable more dinosaurs, but Sprawling Shock makes it take a lot longer for the paralysis to take effect. When working with big dinosaurs, this could be a death sentence. It also makes it harder for Witchdoctor to help the team. If players don’t have enough BikCoins to put this module up, they should stay away from it.
Quick Leap
Sometimes, it’s up to the support player to keep the whole team living. Rescue Leap, one of the Witchdoctor’s mobility abilities, is one of the best ways to get into or out of battle. It’s very important to be able to get to teammates who are badly hurt or get away when the enemy starts to overwhelm the player.
The Quick Leap tool is very easy to use. It cuts the time it takes for Rescue Leap to recharge by up to 6 seconds, making Witchdoctor play much smoother. This module doesn’t have any drawbacks, except that a better module can be put in the same loadout place.
Safety Leap
Safety Leap is the other feature that changes how Rescue Leap works. This module couldn’t be more different from Quick Leap. Instead of making the Rescue Leap ability last longer between uses, the Safety Leap module makes it last longer.
But what makes Safety Leap so powerful is that the longer cooldown time is made up for by a much stronger ability combination. With the Safety Leap module installed, every time Witchdoctor uses Rescue Leap, he gets one charge of the Repair Field ability. If players pay attention to how they use their abilities, they can effectively use three charges of the Repair Field ability, which is probably the best team healing ability in Breakout Game that doesn’t involve Overdrive. This makes this module a must-have for smart Witchdoctor healers.
Shock Therapy
The Shock Therapy section is all about getting the most out of Witchdoctor’s ability to control crowds. It is very easy to use. For every level of the Shock Therapy module, Witchdoctor’s shock prod paralyzes enemy dinosaurs a little faster.
With this module, Witchdoctor players can stay in the front line with their team for even longer. They can stop dinosaurs from doing damage while putting out overheals in case things go wrong. With the Shock Therapy module, Witchdoctor players can also decide how battles go when large dinosaurs join a Dinosaur Cull.
Adrenaline Feed In Exoprimal
The Witchdoctor’s skill, “Feed,” is great for healing a single target a lot. Most of the time, Witchdoctor players will use this ability to run into battle and save a friend who is badly hurt or to heal a teammate who is fighting on the edge of a battle. The Adrenaline Feed feature changes everything about how the player uses the Feed ability.
When the Adrenaline Feed module is running, the Feed ability doesn’t just heal partners; it also gives them a 20% damage boost for a short time. This buff can be the difference between winning or losing a team fight, especially at the end of the game when both teams are fighting to get their goals. The Witchdoctor’s Adrenaline Feed module makes a normal ability with a cooldown into a game-changing tool, and any good support player should buy it.
Repair Boost
Right now, Witchdoctor’s best module in Exoprimal is the Repair Boost module. Repair Boost is similar to the Shock Therapy module in that it takes one of the Witchdoctor’s base kit skills and boosts its stats to make it much stronger.
The Witchdoctor’s best ability is already the Repair Field, which heals everyone on the team and the Witchdoctor who casts it as long as they are in the area. It encourages strong teamwork as a single front against both the dinosaurs controlled by AI and the other team. The Repair Boost makes this healing effect stronger, so the Repair Field can heal more damage than it takes, unless an enemy uses an Overdrive ability or invades with a Dominator.